117: Problem Framing

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  1. Problem Tree Analysis
    • Graphic for exploring causes & effects of a particular issues
    • Purposes:
      • Untangle complex problems
      • Reveal causes and effects
      • Build shared understanding
      • Provide directions for problem solving
    • Preparation steps:
      • Identify problem statement
      • Recruit diverse group of stakeholders
      • Gather team around flip chart or whiteboard
    • Implementation steps
      • Write focal problem in the middle of the space
      • Ask team to discuss causes (roots)
      • Write possible causes below the focal problem
      • Ask team to discuss effects (branches)
      • Write various responses above the focal problem
      • Discuss and decide which to focus on
    • Helpful hints
      • Acknowledge and discuss direct vs. indirect causes
      • Note that some effects are routine and some are rare
      • Take a quick poll to decide focus area
    • Sample process:
      • Purpose: Discern focus of a problem and direct research to learn more
      • Steps:
        • Problem Tree Analysis (Understanding)
        • Affinity Clustering (Understanding)
        • Walk-a-Mile Immersion (Looking)
    • School applications:
      • School team (grade level,  subject level) can use this method to unpack a grade level or subject level problem such as – students struggle to understand scientific method, large number of students struggling to pass classes, etc
      • This activity can be facilitated by a teacher to get students to unpack a project challenge or to unpack a class challenge such as – how to ensure entire class is successful, how to ensure that entire class feels engaged and feels sense of belonging, etc
  2. Statement Starters
    • Phrasing problem statements in ways that invite broad exploration
    • Purpose:
      • Challenge assumptions
      • See different perspectives
      • Provide direction(s) for problem solving
      • Invite divergent thinking
    • Implementation steps:
      • Identify targeted set of problems or opportunities
      • State each issue in the form a short phrase.
      • Add a starter to each phrase
        • How might we _______
        • In what ways might we ________
        • How to _____________
      • Pick the best statement started for each problem
      • Use the new phrasing as a basis for ideation
    • Helpful hints:
      • Consider adding a starter to a research insight
      • Don’t embed solutions into problem statements
      • Use voting to pick best problem statements
    • Sample process:
      • Purpose: look at problems from new perspectives and use new ideas to frame ideation activities
      • Steps:
        • Alternative Worlds (Making)
        • Statement Starters (Understanding)
        • Thumbnail Sketching (Making)
    • School applications:
      • This process can be used to design essential (driving) questions for projects.
      • This process can be taught to students to teach them how to generate better need-to-knows and to frame need-to-knows in ways that invite next steps
  3. Abstraction Laddering
    • Reconsidering a problem statement by broadening or narrowing its focus
    • Purposes:
      • Challenge preconceptions
      • Refocus problem statement
      • Build shared understandings
      • Provide direction for problem solving
    • Preparation Steps:
      • Identify initial problem statement
      • Make a laddering workshops (runs as blank spaces)
      • Write initial statement on middle run
    • Implementation Steps:
      • Move up the ladder by asking Why?
        • Consider options broader than the initial one
      • Move down the ladder by asking How?
        • Consider options narrower than initial one
      • Discuss which option to use for ideation
    • Helpful Hints:
      • Consider use of Statement Starters to reframe.
      • Take quick poll to decide which option is beset
      • In the end, initial statement might be the best
    • Sample Process:
      • Purpose: Framing problems to get key insights from stakeholders and translate findings into new solutions
      • Steps:
        • Abstraction Laddering (Understanding)
        • What’s on Your Radar? (Looking)
        • Affinity Cluster (Understanding)
        • Concept Poster (Making)
    • School applications
      • Can be used to refine project problem statements and essential (driving) questions
      • Can be used by students to personalize project statement and refocus/individualize project products and directions
  4. Rose, Thorn, Bud
    • Identifying things as positive, negative, or having potential
    • Purposes:
      • Codify research data
      • Invite input from team members
      • Facilitate productive discussion
      • Help identify issues and insights
    • Preparation steps:
      • Identity targeted topic
      • Assemble diverse group of stakeholders
      • Give each participant a pen and 3 sticky note pads (different colors)
    • Implementation steps:
      • Explain topic and color key
        • rose = pink (positive thing)
        • thorn = blue (negative thing)
        • bud = green (thing with potential)
      • Instruct each person to generate many data points
      • Include one issue, insight or idea per sticky note
    • Helpful hints:
      • Tell participates to offer multiple items per color
      • Resist temptation to describe solutions
      • Limit time frame of generating and discussing data
    • Sample process:
      • Purpose: Visualize existing situation, codifying parts of situation and prioritizing future possibilities
      •  Steps:
        • Heuristic Review (Looking)
        • Rose, Thorn, Bud (Understanding)
        • Importance / Difficulty Matrix (Understanding)
    • School applications:
      • Can be used to gather feedback from students during project reflections
      • Can be used to gather feedback from students on teaching style and classroom environment
      • Can be used to gather feedback from other teachers on upcoming projects

 

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Using multiple strategies for framing problems can help designers frame problems in ways that yield innovative solutions.  Teachers can use these strategies to refine project problem statements and to gather feedback on projects and classroom elements.  Teachers can facilitate activities that involve these strategies in order to gather peer feedback on project drafts, to personalize project statements, and to design Need-to-Knows that yield better next steps.

 

4-nowwhat
Preparation Steps
  • For teacher use:
    • Decide problems that need reframing (examples: project problem statements, classroom challenges such as ensuring greater success for all, etc)
    • Select method(s) that will can help reframe problems in most useful ways
  • For student use:
    • Identify points in projects where reframing problem statements is a useful activity
    • Design resources to help guide students through selected reframing activities.  See above.
Early Implementation Steps
  • For teacher use:
    • Implement selected strategies for reframing problem statements.
    • Follow up with more design steps.  See above for ideas.
  • For student use:
    • Scaffold activities aimed at reframing problem statements.
    • Follow-up with more design activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (understanding students):
    • Share new problem statement with students and check to see if they yield more quality next steps.
    • Used reframed problem statements to run better projects or to design better strategies and policies.
  • For student use (understanding stakeholders for project):
    • Have students reflect on strategies for reframing problems – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

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116: Understanding Patterns & Priorities

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  1. Affinity Clustering
    • Graphically sorting items according to similarity
    • Purposes:
      • Identify issues and insights
      • Reveal thematic patterns
      • Facilitate productive discussion
      • Build a shared understanding
    • Preparation steps:
      • Identify research topic
      • Gather data set
      • Record each item on a separate card or sticky note
      • Form a team of collaborators and pick a facilitator
    • Implementation steps:
      • Have one person describe, then place an item
      • Invite others to place similar items in proximity of that item
      • Repeat steps until all items are grouped.
      • Discuss and rearrange items as grouping emerge
      • Label final clusters
    • Helpful hints:
      • Don’t label clusters too early.  They may shift.
      • Look for opportunities to create subgrouping.
      • Consider color coding different types of data
    • Sample process:
      • Purpose: Evaluate and improve an existing system
      • Steps:
        • Heuristic Review (Looking)
        • Affinity Clustering (Understanding)
        • Importance / Difficult Matrix (Understanding)
    • School applications:
      • Analyze admit / exit tickets
      • Analyze parts / activities / policies that contribute to classroom and school-wide culture
      • Analyze parts / activities / politics that support key schooled initiatives such as AP test prep, state test prep, promoting STEM, SAT/ACT test prep, etc
  2. Bull’s-eye Diagramming
    • Using a target diagram to rank items in order of importance
    • Purposes:
      • Determine what’s most essential
      • Facilitate productive discussion
      • Build consensus
      • Help develop action plan
    • Preparation Steps:
      • Identify a project that requires prioritization
      • Make a large poster with 3 concentric circles
      • Label circles: Primary, Secondary, Tertiary.
      • Recruit team to conduct analysis
      • Gather data set
      • Divide data set into small units
      • Print each data item on small strips of paper or on sticky notes
    • Implementation Steps:
      • Debate the relative importance of each item
      • Plot the data on the target and set priorities
    • Helpful hints:
      • Size center ring to fit a limited number of items
      • Enforce a time limit on each round of deliberation
      • Remember that tertiary doesn’t mean irrelevant
    • Sample process:
    • School applications:
      • Prioritize learning targets (long term and supporting, academic and character) in a project as a precursor to designing scaffolding and assessments and project calendar
      • Prioritize learning targets (long term) over an entire year as a precursor to developing yearlong scope & sequence
      • Prioritize T-TESS dimensions prior to develop an action plan for improving key dimensions
  3. Importance / Difficulty Matrix
    • Quad chart for plotting items by relative importance and difficulty
      • Importance (x-axis), Difficulty (y-axis)
      • Lower Left Quadrant = targeted, easiest to realize
      • Upper Left Quadrant = luxurious, costly items with little return
      • Upper Right Quadrant = Strategic, large investments to get big results
      • Lower Right Quadrant = High value, yield high impact at low price
    • Purposes:
      • Quick prioritization process
      • Resolves differing opinions
      • Helps team develop plan of action
    • Preparation steps:
      • Identify project in need of prioritization
      • Make quad poster chart
        • Label axes – x-axis = Importance, y-axis = Difficulty
      • Form a discussion team
    • Implementation steps:
      • Plot items horizontally and vertically by their importance and difficulty.
      • Look for related groupings.
      • Set priorities
    • Helpful tips:
      • Give each item its own place on a relative scale
      • Listen carefully to deliberations around each placement
    • Sample process:
      • Purpose: Generating diverging ideas, converging on best one and moving forward with prioritized concepts
      • Steps:
        • Creative matrix (Making)
        • Visualize the vote (Understanding)
        • Importance / Difficulty Matrix (Understanding)
    • School applications:
      • Prioritize learning targets (long term and supporting, academic and character) in a project as a precursor to designing scaffolding and assessments and project calendar
      • Prioritize learning targets (long term) over an entire year as a precursor to developing yearlong scope & sequence
      • Prioritize T-TESS dimensions prior to develop an action plan for improving key dimensions
      • Prioritize scaffolding ideas for upcoming projects
      • Prioritize product ideas for upcoming projects
  4. Visualize the Vote
    • Quick poll of collaborators to reveal preferences and opinions
    • Purposes:
      • Rate and rank preferences
      • Reveal thematic patterns
      • Diminish overbearing opinions
      • Democratize decision making
    • Preparation steps:
      • Select subject of polling activity
    • Implementation steps
      • Announce criteria for voting
      • Give reviewers sticky notes as voting tokens
        • 1 token – overall vote
        • 2 tokens – detail votes
      • Presenters describe each concept
      • Everyone votes simultaneously
      • Tally the votes
      • Discuss what people voted for and why
    • Helpful Hints:
      • Use different colored sticky notes for detail votes
      • Place detail token on specific detail of a concept
      • Consider cumulative effect of detail votes
    • Sample process:
      • Purpose: Presenting new ideas, identifying best ones and developing these into detailed concepts
      • Steps:
        • Concept Poster (Making)
        • Visualize the Vote (Understanding)
        • Storyboarding (Making)
    • School applications:
      • Can be used as a tool to co-develop project calendars that involve multiple teachers
      • Can be used as a tool to help students vote on classroom norms and policies that will create the classroom culture that they need to succeed
      • Can be used as a tool to identify possible student preferences for upcoming project topics if you’re not sure which ones to develop into full blown projects

 

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Identifying and leveraging patterns helps designers identify what are good ideas, how are ideas related and which ideas are important.   There are numerous classroom applications for these strategies  – see School Applications above.

 

4-nowwhat
Preparation Steps
  • For teacher use (understanding students):
    • Decide research topics (examples: possible project topics, potential classroom policies & norms, etc)
    • Select method(s) that will help gather most useful information related to research topics
  • For student use:
    • Brainstorm research topics in projects that lend themselves to strategies aimed at identifying patterns & priorities
    • Design resources that help students prepare and implement methods.  See above.
Early Implementation Steps
  • For teacher use (researching students):
    • Implement selected strategies for understanding patterns & priorities.
    • Follow up with more design steps.  See above for ideas.
  • For student use:
    • Scaffold activities aimed at understanding patterns & priorities.
    • Follow-up with more design activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (understanding students):
    • Share findings with students and have them reflect on whether or not the findings have any validity.
    • Develop interventions, calendars, strategies, activities, and routines that address verified findings.
  • For student use (understanding stakeholders for project):
    • Have students reflect on strategies for understanding patterns & priorities. – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

5-relatedstuff

115: Understanding People & Systems

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  1. Stakeholder Mapping
    • Diagramming network of stakeholders for a given system
    • Purposes:
      • Focus on people above other factors
      • Guides plan for future research
      • Documents research findings
      • Builds shared understanding
    • Preparation steps:
      • Identify research topic
      • Recruit diverse team of collaborators
    • Implementation steps:
      • Generate very broad list of stakeholders
      • Draw a symbol of a person for each different type
      • Write speech bubble summarizing each person’s mindset
      • Draw lines with arrows connecting stakeholders
      • Label lines to describe relationships
      • Circle & label related groupings
    • Helpful hints:
      • Include broad range of stakeholders
      • Strike balance between breadth and relevance
      • Don’t represent groups of people in one symbol
    • Sample process: 
    • School applications:
      • Can use this mapping tool to map out dynamics that involve students, their clients, their parents, and teachers
      • Can use this mapping tool to map out stakeholders related to complicated school-wide initiatives such as designing professional development, school-wide supports (quads, after school tutoring, advisories), culture-building initiatives
  2. Persona Profile
    • Creating profiles that summarize mindsets, needs, and goals of key stakeholders
    • Purposes:
      • Focus on people
      • Deepen empathy
      • Summarize research findings
      • Challenge preconceptions
    • Preparation steps
      • Identify body of research
      • Determine set of archetypes to build in detail
    • Implementation steps
      • Write detailed description of each archetype
      • Give realistic names to archetypes
      • Include representative portrait of each archetype
      • Describe their distinguishing characteristics, needs and goals
      • Summarize mindset with a memorable quote
      • Compare 1-page summary for each type.
    • Helpful tips:
      • Avoid disrespectful stereotypes
      • Supplement text with illustrative diagrams
      • Improve visuals with an expert designer
    • Sample process:
      • Purpose: Conducting field research and looking for useful data patterns and conveying these in relatable forms.
      • Steps:
        • Contextual Inquiry (Looking)
        • Affinity Clustering (Understanding)
        • Persona Profile (Understanding)
    • School applications:
      • Can use this to create profiles of that represent key clusters of student needs so that they can be carefully considered during project planning
      • Can use this to create profiles for different types of collaborators and types of learners so they can be carefully considering while planning scaffolding activities for agency and collaboration
  3. Experience Diagramming
    • Mapping person’s journey through a set of circumstances or tasks
    • Purpose:
      • Summarize current state of a situation
      • Deepen empathy
      • Identify critical touch points
      • Inform subsequent design activities
    • Preparation steps:
      • Identify body of research
      • Select experience to document in detail
      • Determine a format (flow chart, map, timeline, etc.)
    • Implementation steps:
      • Hone in on a few key tasks
      • Decide which individuals to represent
      • List people, places, and things they encounter
      • Illustrate series of typical experiences using selected format.  See above.
      • Highlight critical points in journey.
    • Helpful hints:
      • Focus effort on existing situations
      • Use diagram to mark typical break points
      • Study behavioral patterns for potential insights
    • Sample Process:
      • Purpose: Gaining and evaluating firsthand knowledge.
      • Steps:
        • Walk-a-Mile Immersion (Looking)
        • Experience diagramming (Understanding)
        • Rose, Thorn, Bud (Understanding)
    • School applications:
      • Can be used to develop deeper understanding of how students navigate through projects – may illustrate possible stuck points which can suggest strategies to scaffold
      • Can be used to develop deeper understanding of how students of a specific grade level navigate through a typical school day and learn insights that can lead to useful advisory lessons
  4. Concept Mapping
    • Depicting relationships between various concepts in a given topic area
    • Purposes:
      • Identify research subject
      • Recruit diverse team
      • Create list of concepts related to topic
        • Think broadly, include people, places, and things
    • Implementation steps:
      • Arrange concepts in an orderly way
      • Draw lines with arrows to connect related concepts
      • Label the lines with words describing relationships
      • Circle and label related groupings
    • Helpful hints:
      • Use a very large whiteboard or working surface
      • Put concepts on sticky notes to make them movable
      • Use map as a living document – update it often
    • Sample process:
      • Purpose: Deepening knowledge in a domain and collaborate to generate fresh ideas
      • Steps:
        • Concept Mapping (Understanding)
        • Statement Starters (Understanding)
        • Round Robin (Making)
    • School applications:
      • Students can use this strategy to describe how their understanding of concepts related to key topic(s) are evolving throughout a project
      • Teachers can use this strategy to illustrate connection between standards and identify bridges to other contents that can lead to integrated projects

 

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The strategies for understanding people and systems help designers better understand their stakeholders – who they are, how they are related, what are their needs, how are these related, etc.  Teachers an use these strategies to make better sense of their observations of their students.  This deeper understanding can help them cluster their needs in ways that make planning more efficient.  Teachers can teach students these methods in order to learn more about themselves (such as their academic and collaborative interactions) and to make sense of stakeholders in the context of design projects.

 

4-nowwhat
Preparation Steps
  • For teacher use (understanding students):
    • Decide research topics (examples: student team interactions, student study habits, day-in-a-life of a student, student experiences/perceptions of projects, etc.)
    • Select method(s) that will help gather most useful information related to research topics
  • For student use (researching stakeholders for project):
    • Brainstorm research topics in projects that lend themselves to strategies aimed at understanding people and systems
    • Design resources that help students prepare and implement methods.  See above.
Early Implementation Steps
  • For teacher use (researching students):
    • Implement selected strategies for understanding people & systems
    • Follow up with more design steps.  See above for ideas.
  • For student use (researching stakeholders for project):
    • Scaffold activities aimed at understanding people & systems (preparation and implementation)
    • Follow-up with more design activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (understanding students):
    • Share findings with students and have them reflect on whether or not the findings have any validity.
    • Develop interventions, calendars, strategies, activities, and routines that address verified findings.
  • For student use (understanding stakeholders for project):
    • Have students reflect on strategies for understanding systems and people – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

5-relatedstuff

114: 4 Evaluative Research Methods

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  1. Think-Aloud Testing
    • People narrate their experience while performing a task
    • Purpose:
      • Reveals what people are thinking
      • Deepen empathy
      • Uncover opportunities for improvement
      • Lowers development costs through early discovery
    • Preparation steps:
      • Identify tasks to investigate
      • Recruit 6-9 participants
      • Schedule testing sessions for each participant
    • Implementation steps:
      • Introduce yourself and purpose
      • Remind them – We are not testing you.
      • Instruct them to perform each task while thinking aloud.
      • Take good notes.
      • Thank each participant.
    • Helpful hints:
      • Withhold question until end of test
      • Avoid temptation to demonstrate task
      • Mimic functionality if the design is still in process
    • Sample process:
      • Purpose: Rapid iteration (quick test, implement and improve solutions)
      • Steps:
        • Rough & Ready Prototyping (Making)
        • Think Aloud Testing (Looking)
        • Bull’s eye Diagramming (Understanding)
        • Schematic Diagramming (Making)
    • School applications:
      • Can use this method to research how classroom procedures are working out for students
      • Can use this method to gather data from students on how they experiences new activities for learning key processes
  2. Heuristic Review
    • Auditing procedure based on 10 reals of thumb for good design
    • Purposes:
      • Leverage good design principles
      • Identify problems quickly
      • Yields data in the absence of test participants
      • Shows improvement opportunities
    • Preparation steps:
      • Identify research topic
      • Assemble a team with multiple perspectives
      • Select a small number of key tasks.
    • Implementation steps:
      • Get everyone familiar with 10 heuristics
        1. Match mental model
        2. Minimize perceived complexity
        3. Use consistent form, words and actions
        4. Provide sense of place
        5. Account for use and environmental constraints
        6. Anticipate needs
        7. Use clear and concise language
        8. Geed feedback about actions and status
        9. Prevent errors and provide graceful recovery
        10. Strive for appropriate and minimal aesthetics
      • Instruct participants to perform tasks with heuristics in mind
      • Give each reviewer a pen and sticky pad.
      • Have reviewers annotate issues they discover and cite each to a design heuristic.
    • Helpful hints:
      • Have reviewers initial their notes
      • Encourage clear communication
      • Discourage inclusion of solutions at this phase
    • Sample process:
      • Purpose: Evaluating and improving existing systems
      • Steps:
        • Heuristic review (Looking)
        • Affinity clustering (Understanding)
        • Importance / Difficulty Matrix (Understanding)
    • School applications:
      • Can use a simpler list of design principles and use this as an activity for students to evaluate proposed solutions to a project
      • A school team can use this activity to analyze the activities and policies that are supporting a targeted initiative
  3. Critique 
    • Forum for people to give and receive constructive feedback
    • Purposes:
      • Facilitate constructive discussion
      • Revel blind spots in design activities
      • Show improvement opportunities
      • Builds organizational alignment
    • Preparation steps:
      • Identify project and group of reviewers.
      • Pick time and place for session.
    • Implementation:
      • Presenters:
        • describe what has been done and why
        • provide clarification
        • invite suggestions from reviews
        • thank everyone for participating
      • Reviewers:
        • ask questions
        • start with warm (positive) feedback
        • end with cool (negative) feedback
    • Helpful hints:
      • Invite reviewers who didn’t do the project work
      • don’t wait for completeness to invite critique
      • ask for feedback often
    • Sample process:
      • Purpose: Developing, testing and advancing a concept
      • Steps:
        • Concept poster (Making)
        • Rose, Thorn, Bud (Understanding)
        • Critique (Looking)
        • Storyboarding (Making)
    • School applications:
      • Can use this activity to gather teacher and peer feedback on project drafts
      • Can use this activity gather feedback on project drafts prior to finalizing and implementing projects
  4. System Usability Scale
    • Short survey for quantifying usability feedback
    • Purposes:
      • Standardizes evals
      • Provides manageable numeric score
      • Helps with quick assessments
    • Preparation steps:
    • Implementation steps:
      • Conduct task-based usability test.
      • Administed SUS questionnaire after test.
      • Calculate total score for each questionnaire.
      • Average all scores.
    • Helpful hints:
      • Give participants a printed or online form.
      • Tell them to mark the center point if undecided.
      • Don’t allow them to think about each item for too long.
    • Sample process:
      • Purpose: Benchmarking and improving usable features of a current design
      • Steps:
        • Think-Aloud Testing (Looking)
        • System Usability Scale (Looking)
        • Affinity Clustering (Understanding)
        • Schematic Diagramming (Making)
    • School applications:
      • Can use this to gather data on school systems such as discipline system, T-TESS learning systems
      • Can use this to gather data on classroom systems such as grading policies, classroom management systems

 

3-sowhat
The Evaluative Research Methods can be used by teachers to gather feedback on project design.  These methods can be scaffolded for students to use in design projects.  Students can use these methods to gather feedback on their project designs before formalizing (building final versions) of their solutions.

 

3-sowhat
Preparation Steps
  • For teacher use (researching students):
    • Decide research topics (examples: student feelings/preferences on project design, late work policies, classroom norms, classroom routines, etc.)
    • Select method(s) that will help gather most useful information related to research topics
  • For student use (researching stakeholders for project):
    • Brainstorm research topics in projects that lend themselves to evaluative research methods
    • Design resources that help students prepare and implement methods.  See above.
Early Implementation Steps
  • For teacher use (researching students):
    • Implement evaluative research methods
    • Follow-up with understanding steps.  See hyperlinks above for ideas.
  • For student use (researching stakeholders for project):
    • Scaffold evaluative research activities (preparation and implementation)
    • Follow-up with understanding activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (researching students):
    • Share findings with students and have them reflect on whether or not the findings have any validity.
    • Develop interventions, calendars, strategies, activities, and routines that address verified findings.
  • For student use (researching stakeholders for project):
    • Have students reflect on evaluative research methods – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

5-relatedstuff

113: 4 Participatory Research Methods

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  1. What’s on your radar?
    • Plotting items according to personal priorities
    • Purposes:
      • Reveals what people are thinking
      • Shows people’s priorities
      • Challenge preconceptions
      • Yields docs that inform later work
    • Preparation steps:
      • Identify research topic
      • Make a large poster that looks like a radar screen
        • Include 3 concentric circles & 4-6 segments
        • Label circles: Primary, Secondary, Tertiary
        • Label segments by research subtopic
      • Invite group of stakeholders to be participants.
      • Provide sticky notes and pens.
    • Implementation steps:
      • Instruct participants on how to populate the radar screen
      • After they are done, have them explain their rankings
    • Helpful hints:
      • Limit plotting time to 15 minutes.
      • Allow participants to write in some segment labels.
      • Listen closely to participants’ Think Alouds and explanations.
    • Sample process:
      • Purpose: Deciding who to research, these using research to fuel new ideas
      • Steps
        • Stakeholder mapping (Understanding)
        • What on your radar? (Looking)
        • Thumbnail Sketching (Making)
        • Concept Poster (Making)
    • Classroom applications:
      • Can use radar to let students prioritize possible classroom norms
      • Can use radar to let students map out and prioritize interests that relate to major topics in a course in order to get new project ideas
      • Can use radar to let students categorize and prioritize their content & logistics knows and need-to-knows
  2. Buy a feature
    • Playing a game with artificial money to express trade-off decisions
    • Purposes:
      • Reveal what people value
      • Show how people deliberate
      • Uncovers latent and unmet needs
      • Yields documents that inform ensuing work
    • Prep steps:
      • Identify product, service or policy to focus on
      • Generate list of possible features.
      • Make playing cards for features that include
        • price
        • description of feature
      • Invite stakeholders to play the game
    • Implementation steps:
      • Give each player a set of cards with price tags.
      • Give each player a limited amount of fake money.
      • Ask them purchase features within the budget.
      • Ask them to explain their decision making processes.
    • Helpful hints:
      • Base pricing on actuals time and money costs of execution.
      • Listen for evidence of motivations & priorities.
      • Have participants make decisions in pairs.
    • Sample process:
      • Purpose: Discovering values stakeholders attach to feature and forming suggestions for improvement
      • Steps:
        • Buy a Feature (Looking)
        • Schematic Diagramming (Making)
        • Rough & Ready Prototyping (Making)
    • Classroom applications:
      • Can get students to play this game to show their preferences for different types of learning activities in an upcoming project to help refine project calendar
      • Can get students to play this game to prioritize assignment / late work policies to gather data to refine these policies
  3. Build your own
    • Express ideal solutions symbolically
    • Purposes:
      • Shows what stakeholders want
      • Uncovers latent and unmet needs
      • Challenges assumptions
      • Yields models for subsequent work
    • Preparation steps:
      • Identify product, service or policy to focus on.
      • Make a kit of representational blocks.
        • Include variety of shapes and symbols.
      • Invite stakeholders to participate.
    • Implementation steps:
      • Divide participants into pairs
      • Pairs work together to use kits to build ideal solutions.
      • Think aloud while they construct
      • Present final models.
    • Helpful hints:
      • Make units easy to build (magnets, velcro)
      • Limit building time (15-30 minutes)
      • Listen carefully as teams explain their wants and needs.
    • Sample processes:
      • Purpose: Prioritizing which elements to include in a participatory design activities and to engage stakeholders in analysis
      • Steps:
        • Bull’s-eye Diagramming (Understanding)
        • Build Your Own (Looking)
        • Visualize the Vote (Understanding)
        • Critique (Looking)
    • Classroom applications:
      • Can get students to do this activity in order to design ideal sequences of activities that build their agency & collaboration skills
      • Can get students to do this activity to share their ideas related to classroom norms and classroom culture
      • Can get students to do this activity to get a representation of how they’d like projects to run throughout the year
  4. Journaling
    • People record personal experiences in words and pictures
    • Purposes:
      • Accumulates research info over time
      • Reveals what people think and feel
      • Deepens empathy
    • Preparation steps:
      • Identify research topics.
      • Make kit of materials for record keeping – paper diary, blog, etc
      • Invite group of stakeholders to participate.
    • Implementation steps:
      • Explain the purpose and duration of study.
      • Distribute instructions and kits.
      • Include guide for capturing pictures and video.
      • Ask them to fill out journal and mail it back to you.
      • Perform exit interview with each participant.
    • Helpful hints:
      • Encourage people to use their own devices.
      • Send periodic reminders to fill out journals.
      • Provide postage for returning kits
    • Sample process:
      • Purpose: Collecting data from stakeholders that inform search for new ideas
      • Steps:
        • Journaling (Looking)
        • Rose, Thorn, Bud (Understanding)
        • Statement starters (Understanding)
        • Creative Matrix (Making)
    • Classroom applications:
      • Can gather data on how students are experiencing and growing during a project – can ask students to focus on feature of key interest such as successes, stuck points, useful strategies, etc

 

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Participatory research methods can be used to find out participants’ unexpressed needs.  Teachers can use these methods to learn about students’ habits, priorities, preferences, and interests.  Teachers can teach students these methods in the context of design projects.  Students can use these methods to gather data on their clients that they will inform how they design products.

 

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Preparation Steps
  • For teacher use (researching students):
    • Decide research topics (examples: what are their interests, what learning activities do they prefer)
    • Select method(s) that will help gather most useful information related to research topics
  • For student use (researching stakeholders for project):
    • Brainstorm research topics in projects that lend themselves to participatory research methods
    • Design resources that help students prepare and implement methods.  See above.
Early Implementation Steps
  • For teacher use (researching students):
    • Implement participatory research methods
    • Follow-up with understanding steps.  See hyperlinks above for ideas.
  • For student use (researching stakeholders for project):
    • Scaffold participatory research activities (preparation and implementation)
    • Follow-up with understanding activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (researching students):
    • Share findings with students and have them reflect on whether or not the findings have any validity.
    • Develop interventions, calendars, strategies, activities, and routines that address verified findings.
  • For student use (researching stakeholders for project):
    • Have students reflect on participatory research methods – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

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112: 4 Ethnographic Research Methods

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Looking Chapter in Innovating for People: Handbook of Human-centered Design Methods.  Pittsburgh, PA: LUMA Institute, LLC 2012.  Print

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  1. Interviewing:
    • Gathering information through direct dialogue
    • Purpose:
      • Gain info directly.
      • Deepen empathy.
      • Build credibility with stakeholders.
      • Challenge preconceptions.
    • Preparation steps:
      • Identify interview topic.
      • Prepare questions and recording equipment.
      • Set interviewee selection criteria.
      • Recruit interviewees.
      • Set times and dates for interviews.
    • Implementation steps:
      • Introduce yourself and interview purpose.
      • Obtain consent.
      • Start with easy steps, then draw out specifics.
      • Listen and take good notes.
      • Thank interviewee.
    • Tips:
      • Choose a location with few distractions.
      • Don’t put words into interviewee’s mouth.
      • Resist urge to analyze interview info at this phase.
    • Sample Process:
      • Purpose: Conducting field research, finding data patterns, and conveying insights in a relatable form.
      • Steps:
        • Stakeholder mapping (Understanding).
        • Interviewing (Looking).
        • Affinity Clustering (Understanding).
        • Persona Profile (Understanding).
    • Classroom applications
      • Can interview students who represent interesting patterns in student needs in order to plan interventions
      • Can interview students who seem uncomfortable or unfocused in the classroom and try to learn how to refine classroom culture to suit their needs
      • Can interview successful students to identify what strategies they are using to be successful
      • Can interview unsuccessful students to identify their stuck points and possible ways to support them
  2. Fly-on the-Wall Observations:
    • Conducting unobtrusive field research.
    • Purposes:
      • Reveal what people actually do.
      • Deepen empathy.
      • Challenge assumptions.
      • Build credibility with stakeholders.
    • Preparing steps:
      • Identify research topic.
      • Develop research plan.
      • Consider which people and activities to watch.
      • Choose location.
      • Obtain access and permission(s).
      • Prep materials for capturing what you see.
    • Implementation steps:
      • Observe.
      • Record findings in videos, photos and notes
    • Tips:
      • Blend in with background.
      • Take role of objective bystander
      • Change vantage points.
    • Sample Process:
      • Purpose: Using observations to inform ways of framing problems and to recruit right people for subsequent design activities.
      • Steps:
        • Fly on the Wall Observation (Looking)
        • Abstraction Laddering (Understanding)
        • Stakeholder Mapping (Understanding)
        • Round Robin (Making)
    • Classroom applications:
      • Can observe how struggling student interacts in your class and another class where they are more (or less) successful in order to identify stuck points, successful strategies and possible support
      • Can observe how a struggle team interactions in order to identify what warm and cool interactions they are having and to identify possible solutions that can improve their collaboration.
  3. Contextual Inquiry
    • Interviewing and observing people in their own environment.
    • Purposes:
      • Reveal what people actually do
      • Deepen empathy
      • Challenge assumptions
      • Build credibility with stakeholders
    • Preparation steps:
      • Identify location and people involved
      • Prepare questions and recording equipment
    • Implementation steps:
      • Introduce yourself and purpose.
      • Obtain consent.
      • Ask participants to perform tasks in a normal way.
      • Observe.
      • Ask questions at opportune moments.
      • Record findings in videos, photos, etc.
      • Thank each participant.
    • Sample Process:
      • Purpose: Conducting field research, visualizing discoveries and determining direction for ideation.
      • Steps:
        • Contextual Inquiry (Looking)
        • Experience Diagraming (Understanding)
        • Rose, Thorn, Bud (Understanding)
    • Classroom applications:
      • Can investigate how students solve content problems in order to learn about what strategies they are using (and not using) to be successful
      • Can investigate how teams set and implement goals in order to learn what collaboration strategies they are using and need to learn to be more successful
  4. Walk-a-Mile Immersion:
    • Building empathy through firsthand experience
    • Purposes:
      • Gain firsthand knowledge
      • Foster humility
      • Deepen empathy
      • Inform subsequent research
    • Preparation Steps:
      • Identify experience to replicate.
      • Choose performance tasks and activities.
      • Assemble materials for simulation.
      • Determine best location.
      • Obtain necessary access and permission.
    • Implementation Steps:
      • Conduct target tasks.
      • Do each activity as realistically as possible.
      • Note findings.
    • Sample Process:
      • Purpose: Conducting an immersion experience and using insights to set direction for problem solving
      • Steps:
        • Personal Profile (Understanding)
        • Walk-a-Mile Immersion (Looking)
        • Statement Starters (Understanding)
    • Classroom Applications:
      • Could use this method to try out upcoming classroom activities and search for possible stuck points and areas in need of revision
      • Could use a version of this method to understand the workload that students accumulate across a day and brainstorm strategies to help them manage that workload
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Ethnographic research helps researchers / designers investigate stakeholders in their natural settings.  The information gained from these observations can inspire innovative solutions to stakeholder problems and challenges.

 

Ethnographic research habits can be taught to students to help them gather information related to design projects.  Teachers can use ethnographic research to study students’ working and study habits and use that information to design interventions.

 

4-nowwhat
Preparation Steps
  • For teacher use (researching students):
    • Decide research topics (examples: how do students conduct research, how do they study, how do they set team goals)
    • Select method(s) that will help gather most useful information related to research topics
  • For student use (researching stakeholders for project):
    • Brainstorm research topics in projects that lend themselves to ethnographic research methods
    • Design resources that help students prepare and implement methods.  See above.
Early Implementation Steps
  • For teacher use (researching students):
    • Implement ethnographic research methods
    • Follow-up with understanding steps.  See hyperlinks above for ideas.
  • For student use (researching stakeholders for project):
    • Scaffold ethnographic research activities (preparation and implementation)
    • Follow-up with understanding activities.  See hyperlinks above for ideas.
Advanced Implementation Steps
  • For teacher use (researching students):
    • Share findings with students and have them reflect on whether or not the findings have any validity.
    • Develop interventions that address verified findings.
  • For student use (researching stakeholders for project):
    • Have students reflect on ethnographic research methods – how did it work?  what assumptions were challenged? what new things were learned? what new ideas were inspired? how can this approach be used in other settings?

 

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111: Academic Perseverance

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Academic perseverance:
  • related to student effort and quality of academic behavior
  • initial and sustained momentum
  • helpful for short-term and long-term achievement
  • can be impacted by academic mindsets, academic skills, learning strategies, personality
  • grit: sticking to long-term goals despite obstacles
  • self-control: foregoing short-term temptations to prioritize higher goals
Grit & self control
  • 10 years of sustained practice to become an expert
  • grit involves working steadfastly on one goal over sustained period of time
  • Grit Scale – measures 2 dimensions of grit – consistency of interests & persistence of effort
  • self control – ability to avoid impulsive behavior and fulfill short-term obligations (e.g. reading test instructions before starting questions)
Relationship between academic perseverance and academic performance:
  • evidence that grit can make up for lack in tested achievement in standardized tests
  • measures of self control correlate to grades
Is academic perseverance malleable?
  • it’s harder to change overall grit which research shows to be a more fixed characteristic of people’s characteristics
  • more specific academic perseverance is responsive to context
Role of classroom context in shaping academic perseverance:
  • classroom contexts that support students’ success at tasks and provide students with strategies to make tasks easier tend to encourage academic perseverance
  • contexts that discourage success can decrease academic perseverance
  • strategies tied perseverance – time management, managing study environment, rehearsal, effort regulation
  • contexts can shape academic mindsets which affect perseverance
Actionable strategies for increasing strategies:
  • Direct strategies:
    • teaching behaviors associated with impulse control and persistence
    • not a lot of research on long term effects of these methods
  • Indirect strategies:
    • supporting academic mindsets
      • helping students feel greater sense of belonging, engagement and confidence can enhance persistence
    • teaching learning strategies
      • correlated to completed homework completion
Summary of research:
  • little known on how to make people grittier in many contexts
  • promoting positive academic mindsets can build specific academic persistence
  • teaching learning strategies can help students complete hard tasks
3-sowhat
Enhancing students’ academic perseverance can increase both the quantity and quality of their academic work.  Knowing how to create contexts and teach strategies that increase student academic persistence can help them succeed better and more at challenging academic tasks.

 

4-nowwhat
Preparation Steps
  • Research mindsets and skills that relate to academic persistence
  • Create character learning targets that describe sills related to academic persistence
  • Research and design learning activities that help students achieve character learning targets related to academic persistence
  • Use Grit Scale to pre-assess students’ persistence levels
Early Implementation Steps
  • implement activities that promote mindsets and teach academic skills related to academic persistence
  • Have students reflect on how they are progressing towards character learning targets related to academic persistence
  • Use multiple measures of Grit Scale to see scaffolding related to academic persistence is having any effects on students’ grit levels
Advanced Implementation Steps
  • Have students identify the factors  strategies that are having the most positive impacts on their grit levels and incorporates these into classroom systems and routines

 

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110: Academic Behaviors

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Screen Shot 2016-04-16 at 10.10.05 AM

 

Relationship between academic behaviors & academic performance:
  • attendance and study habits are better predictors for high grades than test scores and demographics
  • small differences in attendance can have large effects on performance
  • time spent on homework positively impacts performance
  • academic behaviors directly influence grades because grades often measure products of academic behaviors
  • indirectly, academic behaviors affect grades by improve students’ ability to understand and produce high quality work and improve rapport between students and teachers
How does classroom context shape academic behaviors?
  • can affect behaviors indirectly by enhancing other related non-congitive factors such as student confidence, student engagement, and student study skills
  • can affect behavior directly through behavioral expectations and strategies
Strategies for developing academic behaviors:
  • closely monitoring and providing support on student behaviors such as classroom attendance can positively impact them
  • school-wide initiatives can work – especially those aimed at improving student-teacher relationships
  • some other strategies (whose effects have not been researched) include:
    • requiring students to write assignments into planners
    • starting homework assignments in class to get students started
    • providing clear and explicit instructions for assignments
Summary of research:
  • academic behaviors are the most proximal non-cognitive factors related to student performance
  • there are many indirect ways to improve academic behaviors
  • academic behaviors strongly influence grades
  • academic behaviors are malleable
  • little evidence that working solely on academic behaviors can eliminate gaps related to race and gender
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Academic behaviors such as class attendance, homework completions, and active classroom participation directly and indirectly affect classroom performance.  Because 4 other non-cognitive factors realize academic success through academic behaviors, there are multiple ways (direct and indirect) to improve academic behaviors.  Implementing strategies for improving student academic behaviors can improve their performance.

 

4-nowwhat
Preparation Steps
  • Create character learning targets related to key academic behaviors
  • Create learning activities and assessments related to character learning targets
Early Implementation Steps
  • Implement learning activities and assessments related to character learning targets that relate to academic behaviors
  • Measure academic behaviors to see how they relate to strategies and student performance
  • Have students track data and reflect on patterns that relate academic behaviors to strategies and academic performance
Advanced Implementation Steps
  • Use strategies like standards based grading tied to character learning targets to track and enhance skills related to key academic behaviors
  • Have students identify the strategies that most improve their academic behaviors and incorporate these into their personal routines

 

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109: 5 Non-Cognitive Factors Related to Academic Performance

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  1. Academic Behaviors:
    • “good student” behaviors
    • examples: high attendance, coming prepared to class, staying on task, completing homework, etc.
    • important for achievement
    • all other non-cognitive factors work through academic behaviors to get results
  2. Academic Perseverance:
    • completing academic tasks on task to best of one’s ability despite challenges
    • related attitudes: grit, persistence, delayed gratification, self discipline, self control
  3. Academic Mindsets:
    • beliefs that relate to academic work
    • 4 key examples:
      1. I belong in this academic community
        • relates to idea that learning is a social activity
        • feeling of belonging to a learning community improves student performance
      2. My ability and competence grow with effort
        • growth mindset
      3. I can succeed at this
        • people tend to embrace things they think they can do and avoid things they believe they can’t
      4. This work has value for me
        • attainment value: doing well on a task
        • intrinsic value: gaining enjoyment on task
        • utility value: task serves an important purpose
  4. Learning Strategies:
    • strategies that enhance thinking
    • examples:  strategies for …
      • better recall
      • monitoring comprehension
      • self correcting
      • goal setting
      • time management
  5. Social skills:
    • examples: cooperation, assertion, responsibility, empathy
    • behaviors that improve social interactions
Their model of how these 5 factor relate to academic behavior is shown below:

 

model

 

  • Interesting features of the model:
    • academic mindsets can give rise to social skills, academic behaviors, academic perseverance, and learning strategies
    • academic mindsets, social skills, academic perseverance, and learning strategies use academic behaviors as a vehicle for achieving academic performance
    • using learning strategies can lead to more academic perseverance and more academic behaviors that lead to academic performance
    • academic performance can influence academic mindsets

 

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Knowing the research-backed factors that improve academic performance can help teachers plan classroom management systems that build the skills, mindsets, and attitudes that support academic success.  Having a model for how these factors interact can help one understand how focusing on one factor can influence the other factors.

 

4-nowwhat
Preparation Steps
  • Conduct more research on factors related to academic success.  See Agency articles and hyperlinked articles above for ideas.
  • Create character learning targets based on key features of 5 non cognitive factors listed above
  • Research strategies and activities that can be implemented to reach character learning targets related to 5 non cognitive factors
Early Implementation Steps
  • Throughout the year, facilitate activities and strategies that help students reach character learning targets
  • Use formative assessments and related reflections related to Agency rubric to see if activities and strategies are improving students’ agency
Advanced Implementation Steps
  • Use student reflections and assessment results to identify most effective strategies.  Incorporate these into classroom routines.
  • Use model (see graphic above) to help students see and reflect upon the connections between skills, attitudes, behaviors and performance
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108: Teaching Specific Types of Knowledge

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Research on teaching vocabulary:
  • Vocabulary is tied to intelligence, one’s ability to learn new information and one’s level of income
  1. Students need multiple exposures of words in context in order to learn them
    • Need to see word in context at least 6 times prior to remembering and understanding it
    • High density texts are less effective than low density texts at teaching students new vocabulary
    • Wide reading is insufficient to teach students a lot of new vocabulary – not enough reputations of new words to give students the exposure they need to learn words in context
  2. Instruction in new words enhances ability to learn them in context
    • priming students prior to reading with vocabulary instructions makes them more likely to understand those words in context in the reading
    • priming requires minimal effort – just providing a definition sheet with examples
  3. One of the best ways to learn new words is to associate images with them
    • imagery techniques are much more effective than simply studying definitions of words
  4. Direct vocabulary instructions works.
  5. Direction instructions on words critical to learning new content products best effects on learning.
    • focus instructions on vocabulary words that are critical to learning new content
Classroom tips for teaching vocabulary:
  • Identify key phrases and terms needed to understanding new material and focus vocabulary instruction on these
  • Multi-step process for teaching vocabulary:
    1. Present brief explanation of new term or phrase
    2. Present nonlinguistic representation of new term or phrase
    3. Ask students to generate their own explanations of new term or phrase
    4. Ask students to create their own nonlinguistic representation of word or phrase
    5. Periodically ask students to review their accuracy of their explanations of new terms / phrases
Research on teaching details:
  • Details include specific types of knowledge such as facts, time sequences, cause / effect sequences
  1. Students should have systematic exposure of details
    • Need frequent exposure to details to learn them – at least 3 or 4 times before applying them in meaningful contexts
    • Timing between exposure to details should not exceed 2 days
    • Information needs to be revisited multiple times in order for it to stick
  2. Dramatic instruction works with details.
    • Visual instruction works better than pure verbal instruction
    • Dramatic instructions works better – students watch dramatization or are involved in dramatization of events
Classroom tips on teaching details:
  • Multiple exposures:
    • Include opportunities for at least 3 exposures spaced no longer than 2 days apart between exposures
  • Dramatic representation of key details:
    • Students act out key features of systems or events
Research on teaching organizing ideas:
  1. Students often have misconceptions about organizing ideas
    • Hard to undo misconceptions about organization ideas
    • Most effective strategy – have students provide a sound argument for their position relative to organizing an idea
  2. Students should be provided with opportunities to organize ideas
    • Students need to apply generalizations and principles to understand them – not sufficient to just be exposed to generalizations
Classroom tips for organizing ideas:
  • Make sure students can explain generalizations and provide numerous related examples of them
  • Exposure to novel situations can help students test and clear up misconceptions
Research on teaching skills:
  • tactics – general rules describing how to execute processes
  • algorithms – sequential steps that describe processes
  1. Discovery approach doesn’t work well with skills
    • the more variation there is in the steps to execute a skill – the more amenable it is to discovery learning
    • simple straightforward skills don’t work well with discovery learning
  2. When using discovery learning, organize examples into categories that represent different approaches to the skill
    • Organize examples by the type of problem solving skills needed to solve them
    • Have students test out strategies on one type of problem at a time.
  3. Skills are most useful when learned to the point of automaticity
    • Skills that are learned to point of automaticity require little conscious thought
    • Practice starts out en masse (high density) and then becomes lower density (distributed)
Classroom tips for teaching skills:
  • Use organization to facilitate discovery approach to skills
    • organize problems into related categories
    • have students discover approaches to problems one category at a time
    • have students compare approaches to different types of problems
  • Plan for distributed practice of skills
    • teach students how distributed practice can lead to automaticity in skills
    • provide distributed practice opportunities
Research on teaching processes:
  • Processes have a higher tolerance for variation in steps than skills
  1. Students should practice parts of process in the context of overall process
    • Focused practice of parts of a process within context of that process is more effective than providing overview description of parts of process
  2. Teacher should emphasize metacognitive control of processes
    • Metacognitive control of processes is being able to use and control parts of processes to complete tasks
    • Developing metacognitive control tips:
      • plenty of guided practice opportunities with descriptive feedback
      • encourage students to monitor their progress while using strategies
      • generalize use of strategies by having students use them in new contexts
Classroom tips for teaching processes
  • Provide overall model for key components of processes
    • Example – Reading Process:
      • Experience
      • Select text
      • Identify purpose and what’s known
      • Construct meaning
      • Use / reflect
  • Focus on specific subcomponents of process in the overall context of the process
    • Do not teach components of process in isolation
    • Help students articulate strategy they are using
    • Have students develop criteria for evaluating success of strategy
    • Distribute practice of new strategy over several assignments over time
    • Have students provide feedback and self reflection on use of strategy
3-sowhat
Dividing knowledge into different types and knowing the strategies best suited for these types can make scaffolding more focused and effective.  Knowing which types of knowledge require distributed learning opportunities can help teachers create project calendars with enough learning opportunities for students to develop new knowledge and skills.

 

4-nowwhat
Preparation Steps
  • For an upcoming project, list learning targets and classify them by type: details, vocabulary, processes, skills
  • Design scaffolding that incorporates strategies that go with each knowledge type.  See above.
  • Design project calendar that includes distributed practice opportunities and exposure opportunities for types of knowledge that required distributed exposure (skills, detailed knowledge, processes)
Early Implementation Steps
  • Implement scaffolding & project calendar developed above
  • Use formative assessments to check if students are getting enough learning opportunities to develop knowledge and skills
Advanced Implementation Steps
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